Ddera West Marches Character Creation

All new characters in Ddera start at level one.

Allowed Classes include the classes from the Core Rulebook(Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, and Wizard), The Occult Classes (Kineticist, Medium, Mesmerist, Occultist, Psychic, and Spiritualist), the Unchained Rogue, and most of the Base Classes (Alchemist, Cavalier, Gunslinger, Inquisitor, Magus, Oracle, Vigilante, and Witch), and the Hybrid classes (Arcanist, Bloodrager, Brawler,Hunter, Investigator, Shaman, Skald, Slayer, Swashbuckler, and Warpriest) and the Steamjack Artificer.

Auto-Allowed Races Include the Core Races (Dwarves, Elves, Goatmen, Gnomes, Half-Elves, Half-Orcs, Halflings, and Humans), Burrowlings, Catfolk, Dhampirs, Goblins, Hobgoblins, Ifrits, Kobolds, Nagaji, Orcs, Oreads, Ovisians, Ratfolk, Sylphs, Tengu, Undines, Changelings, Gripplis, Kitsune, Samsarans, Vanarans, Rougarou and Lizardfolk.

Be warned that all typically evil “monster” races will be treated as such by the locals. Anything not on this list can be taken into consideration but note that I have already considered the other races in the Advanced Race Guide. I do have some custom classes and other options can always be discussed.

As far as setting information for character backgrounds go… I have some information and places that characters of particular races and backgrounds can be from. However, though a portion of this world has been developed, much of it is still intentionally blank and can be filled in. Some races, I know things about… The Sylphs, for example, in this region are primarily from a temple to the southwest of the capital city of Velanya. The temple isn’t owned by the Velanyan empire, though they claim the mountainous region as their own. This is much to the discomfiture of the Sylphs, few in number as they are, they have become de facto citizens of the Velanyan empire. Of other races, little is written, little is known. Do the catfolk call any region in this broken world truly home? Or are the whole race wanderers in other races realms? Loved by some, hated by others? These things can be collaboratively written by all of us.

For players formerly in my Temple of Elemental Evil game, ToEE is being absorbed by this campaign style but is still alive unaltered! I can answer questions about it but… Slough is a secondary base from Mistwood… and characters can travel from one to the other… though the transit time by road is 18 days. But ToEE sessions are to be organized as any other West Marches game.