Skills

This page details some of the additional skills available for use in the Ddera setting.

Knowledge (Monster Lore):
This is a general knowledge skill that is a class skill for all classes in Ddera. Specific skills allow PCs knowledge of specific monsters regularly and that remains unchanged. As an adventurer though, there is a chance that just by contact with the trade, regardless of your book-learnin' you might have heard talk of any kind of monster out there. Typically the DCs for knowing information about a creature will by higher (by DM discretion relative to information rarity, but by approx 5) than for someone using the skill that is specifically tied to that monster type.

Knowledge (Mechanika):
This skill is a catch-all knowledge skill for the mechanikal fusions of engineering and magic that are used to animate the strangest of magicyte-powered automatons and various other objects that would be foreign to the vast majority of the inhabitants of Ddera.

Advanced Crafting Skills
"Craft (Canoneer), Craft (Clockwork), Craft (Demolitions), Craft (Mechanika), Craft (Small Arms), Craft (Steam Engine).""These skills are all advanced crafting skills that are a mystery to the vast majority of the residents of Ddera, but the closer you are to Foghaven, the closer you get to seeing some of the products of these skills. The residents of the iron city see the fantastic every day and even most of them wouldn't have the foggiest clue of how to make any of these wonders. These skills are not class skills to any but the select few of classes that they matter to. Generally speaking, Craft (Canoneer) and Craft (Demolitions) require military training even to take ranks if they are not a class skill and Craft (Mechanika) and Craft (Steam Engine) require some kind of steam or steel workers guild training to take ranks in if they are not class skills."