Goatman

Medium Size Base Speed: 30ft Darkvision 60ft Intimidating Presence: +2 on Intimidate checks Natural Weapon: Headbutt (1d6) Herd Fervor - When a goatman is within 30ft of another goatman on the same team as the player, the player gets a +1 morale bonus on attack rolls. It also gains a +1 morale bonus on saving throws against fear effects.
 * +2 STR, +2 CON, -2 INT
 * Languages: Goatmen start the game speaking Common and Capran

Ibex Variant

Agile and agreeable, Ibex Goatmen act as scouts and diplomats, scurrying up vertical surfaces as if they were flat.

+2 DEX, +2 CHA, -2 INT

Natural Climber: Gains a climb speed of 20ft in mountainous terrain, replaces Darkvision and Intimidating Presence

 Bighorn Variant 

Sporting a much larger rack of horns that curls in on itself, Bighorn Goatmen can be heard for miles crashing into each other vying for dominance of the herd.

Intelligence loss is increased to -4 (repeatedly bashing your head into things isn't exactly beneficial to your IQ)

Thunderous Clash: Headbutt damage increases to 1d10, if a charging headbutt is performed on another Bighorn Goatman all units within 40ft must succeed on a dc 16 fortitude save on be deafened for 1d6 rounds.

Markhor Variant

Physically smaller than their cousins, but more in touch with the voice of the earth Markhor Goatmen function as the spiritual leaders of their herds.

+4 WIS, -2 STR

Commune with nature: +2 to survival (If not tracking), +2 Knowledge (Nature) Replaces Intimidating Presence

Pack Guidance - When a Markhor Goatman is within 30ft of another goatman on the same team as the player, the player grants +2 to any skill check that other Goatman makes. Replaces Herd Fervor