Collective Skirmish Rules

These are the rules we have created thusfar for our Skirmish Game based entirely on Pathfinder RPG. Based on 1e PF rules, we simplify the stats down based on a template and a general understanding of the level of complexity we want to play with in our games.

Creature Designations
HQ

CR 6?

the leader of your warband. The most detail allowed. Allowed/should to be higher level (CR) than the rest of your warband. NPC wealth by level to determine equipment. Some sort of equivalent should be concieved if your warband leader doesn't use equipment... such as templates

Special Units

CR 2-5

These are all the fancy units and things with a few cool abilities and a little survivability. Perhaps 1/2 NPC wealth by level for these? Limit of one template? Versatile category.

Regular Units

CR 1/8 - 1

Regular low level dudes. Even like low level wizards and clerics with like one spell and 5 hp. These units should almost always die in one hit and should have the bare minimal complexity. No special equipment

Templates

 * Base Template

B

 * Bone Swarm (CR 5)
 * Bowmen of Gaunt (CR1)

F

 * Fire Elemental, Small (CR 1)

G

 * Goblin (CR 1/3)

L

 * Lion Guard of Brindol (CR 3)


 * Lord Jarmaath (CR 5)

O

 * Ogre (CR 3)
 * Orc (CR 1/3)
 * Orc Berzerker (CR 5)

S

 * Skeletal Champion (CR 2)
 * Skeleton (CR 1/3)
 * Syr Zoth, Grave Knight (CR 6)

T

 * Tredora Goldenbrow (CR 5)

W

 * Wraith (CR 5)

Z

 * Zombie (CR 1/2)
 * Zombie, Bear (CR 4)